With the Spheary headphone system, virtual audio sources can be placed in real rooms and any location can be used to create fantastic game worlds. Offices become primeval forests, storms move through museums, exhibits speak and thoughts become audible.
Focusing on the auditory space as a communication medium opens up the possibility of combining virtual and physical content. In this way, we utilize an otherwise rarely used layer. that can plausibly assert itself alongside real circumstances.
As artists, we were invited to the special show at the Art Fair Frankfurt in November and were able to successfully test our prototype.
https://discoveryartfair.com/immersive-art-frankfurt/
This project is being developed in close collaboration with Sebastian Welker and Luchs.us